Once upon a time, I wanted to be a games journalist. This page contains links to some of my best work. Most of my games writing were written for No Game No Talk, a friend’s gaming blog. I will add more to this list as I continue to browse through my archived work.
Cruel Ultimatum (this blog)
“Faithful but soulless — Warcraft: The Beginning,” published 9 June, 2016.
“The beautiful game: Rocket League’s simplicity and unpredictable fun,” published 26 July, 2015.
“Level Four Revive Materia: the finality of Hate Plus,” published 28 August, 2013.
“Fire Emblem: Awakening’s Lunatic mode is a perfect example of how NOT to design a hardest difficulty,” published 13 March, 2013.
A short piece, but it has generated the largest amount of comments and discussion so far (currently over 30+ comments).
“The Saints Row series and its strange obsession with pro wrestling (Spoilers),” published 16 October, 2013.
No Game No Talk
“An open letter to Mike Sacco and Anthony Burch: In defence of Borderlands 2′s Tiny Tina,” published 6 February, 2013.
“A reply to Sumiko Tan: Candy Crushed (15 Sept 2013, Sunday Life, p15),” published 16 September, 2013.
“This is the true, angry endgame of Borderlands 2: What I think about The Raid on Digistruct Peak,” published 19 September, 2013.
“Ticklish testgum: Why You Don’t Know Jack is the best Facebook game of 2012,” published 15 September, 2012.
“EVO 2013: Xian wins Super Street Fighter tournament,” published 15 July, 2013.
Text was written by my friend (I was too busy at the moment to publish it myself), but the reporting and facts were supplied by me.
“GameSync retrospective: Fate/Stay Night,” published 22 December, 2009.
A very old review for a classic visual novel. I still consider this to be the best game review that I have written.