How do you create a sequel to a visual novel that ended so perfectly, so immaculately, that the very idea of a sequel itself sounds almost impossible?
Warning: This is a pseudo-review + afterthought dump about Steins;Gate 0. I will discuss some story spoilers for the first Steins;Gate, but I’ve done my best to avoid any major spoilers for Steins;Gate 0. So if you haven’t played the first visual novel or watched its anime adaptation, please stop reading now.
– Maho Hiyajo, Steins;Gate 0
Original quote in Japanese:
Your Name (Kimi no Naha 君の名は), was released in Singapore theatres yesterday. I had heard a lot about this Japanese anime film — first from my Japanese friends, and then later it was even reported by BBC News and the Wall Street Journal. The WSJ hailed the film’s director, Makoto Shinkai, as a “changing of the guard”, someone with the quality to take over the reins of Hayao Miyazaki and Studio Ghibli.
Warning: Spoilers follow for Your Name. I will also reveal some light spoilers for Steins;Gate, so please stop reading if you don’t want to be spoiled.
Steins;Gate has consumed my life for the past two weeks or so. I can’t remember the last time that a videogame (or visual novel) has had such a powerful impact on me. There are so many thoughts swirling in my head after completing the game, and I hope that by writing them down I’ll be able to reach some sort of mental closure.
Spoiler warning: Please stop reading now if you haven’t played the visual novel or watched the anime.