In anticipation of World of Warcraft: Legion’s release in two weeks, several of my friends (including Joel) have gone back to the game to try and level up some characters for the new expansion. After many days of grinding and gearing up from the pre-patch invasion events, we decided to try some Mythic Dungeons from Warlords of Draenor. Everyone wants the heirloom trinkets that only drop from killing Mythic Dungeon bosses — they scale from level 100-110, and they will be removed as an obtainable drop once Legion launches on 30 August.
I’ve not had so much fun in such a long time. The last time I’ve enjoyed co-op in a videogame was a few years ago for Borderlands 2 and Dungeons & Dragons: Shadows over Mystara. Yes, we wiped a few times at some bosses (everyone hates the giant worm in Shadowmoon Burial Grounds). But we adapted to our mistakes, gave each other some encouragement (“STOP taking so much damage, OMG!!”), and cracked jokes over voice chat to keep our morale up.
Robert Coffey, one of the former editors of the now defunct Computer Gaming World / Games for Windows magazine, once wrote that nothing beats the experience of playing cooperative games online. And he’s absolutely right.
Yes, it’s difficult to find a group of friends to form a full party. The alternative, which is using group finder or matchmaking to find random PUGs to group up with, is a huge roll of the dice. You either get good random teammates, or you get very bad random teammates.
But nothing still beats the experience of playing co-op.