If you have ever played Melty Blood seriously, you would have no doubt heard of GO1. He is widely regarded as one of the strongest, if not _the_ strongest Melty player of all time. He also plays a lot of other fighting games, and seeing him take the Top 4 spot at EVO 2016 in Street Fighter V got me thinking.
During the grand finals between Infiltration and Fuudo, one of the commentators remarked on stream: “You bring your playstyle to the character”. They were referring to Fuudo, who used to play Fei Long in Ultra Street Fighter IV. Fei Long is a methodical character whose playstyle differs from Mika, Fuudo’s main in SFV. And yet Fuudo still managed to take her all the way to the grand finals.
Many anime fighting game players often complain that “Street Fighter is too slow, there’s no air dashing, etc.”. I have always found this to be an extremely poor argument. A solid player will be able to adapt to the game, to the character that he is playing, and find a way to make everything work. That’s what GO1 and Fuudo achieved at this Evo.
I was quite surprised that GO1 picked C-Arcueid during the grand finals of the MBAACC side tournament — but after awhile, it seemed a logical choice for him. He excels at using MB characters that have tools to maintain relentless pressure (see: C-Akiha), and C-Arc is a real pain to fight against in v1.07 with her high pressure blockstrings. GO1 also has excellent combo execution — perhaps the reason why he chose Chun-Li in SFV. Chun-Li requires some level of execution for her advanced tricks.
Ok, I guess what I am trying to say is this: a Melty Blood player made it to Top 4 in Street Fighter. A pro-wrestling fighting game character made it to grand finals (I love pro wrestling).
What does this mean? I don’t know, but just for today, I am a happy Melty Blood fan (even though I still hate the game now), and a very happy pro wrestling fan.