3 comments on ““I Play For Fun”: the four dumbest words in videogames?

  1. Eh, it’s a bit of a two sided coin here. Getting good at a fighting game is an arduous process. While execution itself is a part of strategy, the pure mechanical aspect of it is a huge wall.

    For years now I’m just playing on & off various fighting games but the one I keep coming back to is SF2 since I can just win with footsies and a bit of a prayer that I’m not dropping a double knee press.

    My observations above were about your commentary. About the article itself, you misinterpreted it. It’s actually about the excuse itself, not how much one commits himself to the game. About how rude it is to insult someone cause he’s better than you, which is kind of bullshit in itself, because talking from personal experience, I get a LOT of flak from being worse than somebody, including but not limited to private messages, lobby messages, getting kicked, etc.

    As for my personal philosophy, I use an old chinese saying : Be humble when you win, be dignified when you lose.

  2. I think there’s a lot to be said for both “playing for fun” and “playing to win”. In reality, they’re both the same thing, and different gamers are just arriving at an understanding of the game in different ways. I think every gamer generally plays to win no matter what they’re doing, but many people don’t like the extreme concentration and training that come with it.

    The difference is really just between paying utmost attention to every move or simply going with the flow, without insight or much foresight. It can be a very taxing way to play, and generally unenjoyable to the sort of person who comes home from a draining day at school or work looking to passively relax. Sometimes you have to give your brain a break, even if only for a bit. Then maybe you’ll be back, playing to win.

    • I have always believed that a “playing to win” mentality is a sure-fire way to make yourself angry, frustrated, and not have fun. Like sports and other games, there will be many moments where you simply cannot win no matter how hard you try. This is usually not the player’s own fault, but due to many other outside factors (racing games are a good example).

      The more correct approach, I feel, should be “playing to the best of your ability”. It allows the player to set more flexible goals for themselves (eg. bring my opponent’s health below 50%; score at least one goal). If you do end up winning the match, it’s an added bonus. Play to the best of your ability first, then play to win. This mindset ensures that you still have something else to fall back on when you cannot win.

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